Monday, 28 May 2012

I'm back! With Chibi!

Stormtalon
Image, courtesy of Ninjabread

Hello everyone! I'm back!
For the last few weeks I've been doing exams, buying an xbox, and enjoying the sunshine. However I haven't been blogging. So I think it's time to revise what this blog is about!
This isn't going to be a regular thing any more, I've decided. Instead I'm going to irregularly post depending on what's going on in the world of wargaming and gaming in general.
Also, and this is just a spur of the moment idea, I am probably going to be collaborating with my good friend Master Bryss in posts to do with... well whatever we want really! So stay tuned to this and Bryss' blog regularly!

Now, on to business. The Summer of- sorry, The Autu- Okay you know what, the Flyers are here!
Now I'm going to quickly run through my thoughts on each of them.

The Stormtalon- Not bad
Oh I can feel you realism fanboys, hating me right now. The Stormtalon is not a bad model! It's a small version of the stormraven, and it looks like a small fighter craft (which it is)! My only gripe; looking at the above image you can probably see it. That marine looks ridiculous! 

The Ork Nazi plane- Cool
Seriously, the model is ace! You are getting an actual ramshackle plane! With Guns! The only thing that could make this model any better is if it killed enemies with debris when it died!

The Scythe- "Robin Williams"
No. I don't CARE if it looks like a croissant! It is the sleekest model I've ever seen!

So there you have it. I'll probably be back once 6th edition hits, so stay tuned!

Monday, 14 May 2012

It's not that I don't care...

I realise that not many people will be interested, but I haven't been doing many posts recently. This is mainly due to the fact that I have exams, car driving, work and volunteer work going on in my life which, as you can imagine, makes things pretty hectic!
So, if you're a regular follower, I promise I will get back to posting once things quiet down a bit on my end.
Stay tuned to this space!

Wednesday, 18 April 2012

Army Project Planing Phase

Seriously, this picture is just too awesome for words...



So, I've recently purchased the new citadel painting guide and am wanting to try my hand at some fancy army to paint. This led me to try and decide what army I would use. Now, I wanted an army that I would like to play with as well as make, so I ended up trying to decide which codex I would use. I wanted to do a space marine spin-off, because- well just because! I guess that makes me a little bit of a marine fanboy... :o

Anyway, narrowing it down to Space Wolves and Blood Angels (both of which were combat orientated (a nice contrast to my shooty necrons)). In the end, I decided to do both, hence my wolf with wings at the top of the page.

Fluff-wise, the army is called the Dread Wolves and they are a second founding chapter of unknown origins, (maybe blood angels, maybe space wolves, maybe even one of the lost primarchs...) but nobody knows for sure. The chapter embraces a more feral approach to warfare than other space marine chapters and has a more medieval approach to standard day living. Their home-planet is Midnight, and it is a place that is almost always in darkness and the human residents have evolved to become use to the environment (Acute Senses basically). Oh and the chapter sigil is a wolfs head with wings coming out of it.

So the project will begin later this year and I will be posting updates as I go along with it. Watch this space!

Tuesday, 10 April 2012

Rules Fix: Entropic Strike/ Gauss

The Tyranids represent racism...

ATTENTION ALL NECRON PLAYERS! I have been really happy with the new necron rulebook since it came out. It's much more fun to play than the previous edition, it doesn't have any glaringly bad units (well, maybe Eternity Crypteks) and it has some really cool special rules. Now it's time to fix one that just niggles me a bit; Entropic Strike/ Gauss.

What I mean by that is that I feel that the gauss rule should be replaced by entropic strike. Think about it; Gauss weaponry is meant to be the bane of tanks and troop armour alike; it's meant to strip objects apart molecule by molecule All the gauss rule does to represent this idea is that it will, on very special occasions, cause the tank to stop moving. It should be more like stripping down the tank of its armour in my opinion (which is what current entropic does).

Now I have done a test and it does make necron guns obscenely overpowered. The basic immortals can tear apart a land raider in 2 seconds flat with this rule change. So that's where my other rule change comes in.

Change Entropic Strike to 5+!

Essentially, what you're getting then is an army, armed to the teeth with guns that, once hit, have a 33% chance of reducing your armour with each shot. This would also make scarabs less of a requirement and make lists a little more diverse.

I know this won't be the most popular idea, but I think it would make gauss guns much more interesting if they had a special rule that was actually effective. Plus I think it would be cool if one of the "army" special rules, affected more than just a few units.

Wednesday, 4 April 2012

Something To Think About: Is 40k a Choppa Boyz Game?


Unless you've been living under a rock for the past 6 months, you may have heard of a little thing called the Heretics rulebook. This, for those of you who don't know, is a supposed leaked first draft of the new 6th edition rules, and they have been out for quite a while. Now there is plenty of speculation on whether these rules are the real deal, partially real and completely and utterly fake, so I decided to download them and have a read myself. My verdict? The rules are FANTASTIC!!! It doesn't matter if they're real or not. They create a solid set of rules and make a game that's very fun, fair and balanced.
This is where I stopped to think however.

Only a fool would say that 40k is a completely fair and balanced game. It's a fact that some armies have better synergy than other armies, and that some rules are far more exploitable than others.

Now looking at the game as a whole, armies are divided into shooty and choppy (or excel at shooting/ combat more than the respective other). However, I feel that armies that excel at combat have an advantage when compared to units that excel at shooting.
Here's how I see it.
A combat unit has to be able to survive shooting until it gets into combat (which it is going to win). It can achieve this through various methods; transports, cover, deep striking close, screening etc.
A shooting unit on the other hand has to be able to kill the combat unit before it gets into combat, which it will lose. It can achieve this in only one way; shooting.

Now the combat phase is very much a trap. Once in a combat, there is only one realistic way of getting out; winning! Very hard to do this if you're not designed for it. Sweeping advances also make it so that if you manage to break away by losing there is still a pretty solid chance you'll be completely and utterly wiped!

The shooting phase is in no way a trap! If a combat unit doesn't like being shot at, all it has to do is find a combat it can join and jump in; BOOM no more worrying about shooting. And combat units are not useless in the shooting phase. Many of them are armed with guns they can use to soften up the enemy, before they completely massacre them!

Now I'm not saying that all shooting armies suck. As a Necron player that would be very depressing. What I'm saying is that, in the current edition of rules, there is a bias towards the combat phase instead of the shooting phase.
To return to the point I made at the beginning of this post. The leaked rulebook was fair and balanced in how the game was played. The turn sequence meant that combat units couldn't use the shooting phase to soften up its meaty close-combat treat. Sweeping advance is not unfair to low initiative units and is still fair to high initiative units. Models assaulting into ongoing combats get bonuses to help them beat combat units. Pistols are  not just extra attacks but can be actually used. Clearly I cannot actually post these rules due to legal reasons, but I can still talk about it and say how much Games Workshop needs to make the 6th edition rules more balanced, in the way that the heretics rulebook has done.

So that's my opinion on the game as it stands right now, and what needs to be done by this time in 3 months or so. Hope you all enjoyed it. Until next time!  

Friday, 23 March 2012

Making gaming more exciting.

No link. Just found it on facebook :P

Gaming is a fun business isn't it? It lets us experience a world where everything is bigger than reality and tenderises our imaginations. Especially in tabletop wargaming. But its always the same. It doesn't matter how immersed you can get yourself in a game. There's always that little thing missing from the essence of the game that makes it more appealing and seem more epic. Companies such as Games Workshop have created scenery for games to make it more interactive, and this is one solution to make games more exciting. Yet, there are still other things players can do to make the game seem much more epic. One in particular, I feel, is music.

Music is a powerful thing and it can really set the atmosphere for anything, including a game set in the apocalyptic future. So the next time you play a game of warhammer fantasy or 40k, try playing a bit of your Metallica or Lady Gaga (hey she's freaky enough for 40k).

Also, I would be quite interested to hear what other people listen to when their gaming and why, so if you could leave some comments on what you like to listen to when you're gaming it would be greatly appreciated. Peace out everyone!

Wednesday, 14 March 2012

It's dangerous to go alone! Take some meltaguns!


Hey, what's up guys!? Firstly I would like to apologise for my absence last week. I had an exam which I really needed to study for and I decided to take a small break. But now that I'm back, I've brought with me a new topic. I present to you, the first in, "It's Dangerous To Go Alone!" For those of you who don't get it; shame on you...

So anyway, what I plan to do with this is to talk about the "must have" units, weapons, deathstar units etcetera. and judge whether they are actually as good as they're made out to be, or if you can leave them in the cave and get on with the quest without it (seriously, if you don't know, look it up!)

SO, to start it off I'm gonna go with something that all hardcore gamers sleep with under their pillow.
MELTAGUNS!!!!
http://2.bp.blogspot.com/_Z472mqw2unY/TDfXbZUThGI/AAAAAAAAAnc/zdqL6x1tl3g/s320/180px-Meltagun.png 
    
Now, if you ask a "competitive" player about how good meltaguns are, they will say, "OMFG MELTAS ARE SO AMAZING! IF YOU DON'T USE ONE YOU ARE A F**KING MORON!!!!!

If you ask me though? I would say that meltaguns are good, no question. But if you don't use it, that's OK too, cause they DO have faults. For one thing, all meltas are pretty short range, meaning you will have to get in nice and close with the enemy to make them useful at all. And even then, you will usually only get one shot (which sods law dictates must come out as a 1) to take out 1 model.

Now this 1 model really should be a tank or tank-like infantry model, otherwise its just pointless.
"YEAH! My melta just killed 1 of your 30 grots!" So it is a pretty selective weapon, and will only be put to good use against certain lists.

So the verdict:

Meltaguns are not by any means a bad weapon, but they are far from necessary. Unless you're going up against that douche with all the tanks, leave it in the cave and take the wooden sword instead (Ok, seriously! LOOK IT UP IF YOU HAVEN'T ALREADY!)
Peace out everyone! See you next week!