Wednesday, 14 March 2012

It's dangerous to go alone! Take some meltaguns!

Hey, what's up guys!? Firstly I would like to apologise for my absence last week. I had an exam which I really needed to study for and I decided to take a small break. But now that I'm back, I've brought with me a new topic. I present to you, the first in, "It's Dangerous To Go Alone!" For those of you who don't get it; shame on you...

So anyway, what I plan to do with this is to talk about the "must have" units, weapons, deathstar units etcetera. and judge whether they are actually as good as they're made out to be, or if you can leave them in the cave and get on with the quest without it (seriously, if you don't know, look it up!)

SO, to start it off I'm gonna go with something that all hardcore gamers sleep with under their pillow.
Now, if you ask a "competitive" player about how good meltaguns are, they will say, "OMFG MELTAS ARE SO AMAZING! IF YOU DON'T USE ONE YOU ARE A F**KING MORON!!!!!

If you ask me though? I would say that meltaguns are good, no question. But if you don't use it, that's OK too, cause they DO have faults. For one thing, all meltas are pretty short range, meaning you will have to get in nice and close with the enemy to make them useful at all. And even then, you will usually only get one shot (which sods law dictates must come out as a 1) to take out 1 model.

Now this 1 model really should be a tank or tank-like infantry model, otherwise its just pointless.
"YEAH! My melta just killed 1 of your 30 grots!" So it is a pretty selective weapon, and will only be put to good use against certain lists.

So the verdict:

Meltaguns are not by any means a bad weapon, but they are far from necessary. Unless you're going up against that douche with all the tanks, leave it in the cave and take the wooden sword instead (Ok, seriously! LOOK IT UP IF YOU HAVEN'T ALREADY!)
Peace out everyone! See you next week!